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Voidborne

Voidborne

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Devlog

  • Voidborne Art: The battlecruiser
    December 17, 2022 by Forever a clam
    2
    Back in 2020, I was sketching many sci-fi stuff without any real purpose. At some point, I realized that I had created many little spaceship pieces. These modular parts can be arranged in many ways, a... Continue reading
  • Feature Focus: Missiles
    December 10, 2022 by Forever a clam
    1
    #Feature Focus, #Gamedesign
    The battleship is equipped with two missile bays. In the current prototype of the game, only one type of missile is fully functional. Thus, the ship is always shown with two identical bays in videos a... Continue reading
  • Feature Focus: Heavy turrets
    December 03, 2022 by Forever a clam
    1
    #Feature Focus, #Gamedesign
    The battle cruiser embarks two heavy turrets. These weapons are your primary damage source against all medium and heavy class ships. Two different turrets are currently operational in the game's proto... Continue reading
  • Feature Focus: Destructible systems
    November 26, 2022 by Forever a clam
    2
    #Feature Focus, #Gamedesign
    In Voidborne, many spaceships are built around a "destructible system" feature. Those ships are made up of different sections, each one being dedicated to a specific role: thruster, weapon, defense, s... Continue reading
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