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Devlog
Voidborne
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Devlog
Voidborne Art: The battlecruiser
December 17, 2022
by
Forever a clam
2
Back in 2020, I was sketching many sci-fi stuff without any real purpose. At some point, I realized that I had created many little spaceship pieces. These modular parts can be arranged in many ways, a...
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Feature Focus: Missiles
December 10, 2022
by
Forever a clam
1
#Feature Focus, #Gamedesign
The battleship is equipped with two missile bays. In the current prototype of the game, only one type of missile is fully functional. Thus, the ship is always shown with two identical bays in videos a...
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Feature Focus: Heavy turrets
December 03, 2022
by
Forever a clam
1
#Feature Focus, #Gamedesign
The battle cruiser embarks two heavy turrets. These weapons are your primary damage source against all medium and heavy class ships. Two different turrets are currently operational in the game's proto...
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Feature Focus: Destructible systems
November 26, 2022
by
Forever a clam
2
#Feature Focus, #Gamedesign
In Voidborne, many spaceships are built around a "destructible system" feature. Those ships are made up of different sections, each one being dedicated to a specific role: thruster, weapon, defense, s...
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